4 December 2024
Path of Exile 2 just announced all the skills available during ascension for all the classes available at the start of early access coming December 6, 2024
Ascension unlocks powerful abilities for your characters and are unique to the class you choose. You acquire these points by completing trials of ascension. While the release version of the game will 3 ascendency option for each class, the early trial will have 2 options per class.
Scouring Winds
Exposure you inflict lowers the affected Resistance by an additional 20%
Tempest Caller
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Rain Dancer
Elemental Storm has 150% more Cooldown Recovery Rate
Heavy Snows
Targets can be affected by two of your Chills at the same time
You Chills can reduce Action Speed by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Shaper of Winter
All Damage from Hits Contributes to Chill Magnitude
Strike Twice
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
Shaper of Storms
All Damage from Hits Contributes to Shock Chance
Constant Gale
You have Arcane Surge
Force of Will
1% increased Effect of Arcane Surge on you per 15 maximum Mana
Heart of the Storm
40% of Elemental Damage taken Recouped as Energy Shield
Now and Again
Skill have 33% chance to not consume a cooldown when used
Unbound Encore
Grants Skill: Time Snap
Ultimate Command
Grants Skill: Time Freeze
Footprints in the Sand
Grants skill: Temporal Rift
Quicksand Hourglass
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Apex of the Moment
Enemies in your Presence are Slowed by 20%
Circular Heartbeat
30% of Damage taken Recouped as Life
The Rapid River
Recouped Effects instead occur over 4 seconds
Stone Skin
50% more Armour from Equipped Body Armour
Earthbreaker
20 % chance for Slam Skills you use yourself to cause Aftershocks
Ancestral Empowerment
Every second Slam Skill you use yourself is Ancestrally Boosted
Colossal Capacity
Carry a Chest which adds 20 Inventory Slots
Hulking Form
50% increased effect of Small Passive Skills
Crushing Impacts
Your Hits are Crushing Blows
Surprising Strength
40% more Damage against Heavy Stunned Enemies
Mysterious Lineage
15% more Maximum Life
Anvil's Weight
Break Armour equal to 10% of Hit Damage dealt
Imploding Impacts
You can Break Enemy Armour to below 0
Jade Heritage
Grants Skill: Encase in Jade
Gain a stack of Jade every second
Answered Call
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you summon a Totem
Wooden Wall
20% of Damage from Hits is taken from your nearest Totem's Life before you
Renly's Training
Gain 40% Base Chance to Block from Equipped Shield instead of the Shields's value
Turtle Charm
35% less Block Chance
Can Block Damage from all Hits while Shield is not Raised
Warcaller's Bellow
Corpses in you Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
Greatwolf's Howl
Ignore Warcry Cooldowns
Avidity
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Thrilling Chase
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Eagle Eyes
You have no Accuracy Penalty at Distance
Point Blank
Projectile deal 20% more Hits Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
Far Shot
Projectiles deal 0% more Hits Damage to targets in the first 3.5 meters of their movement, scaling up with distance travelled to reach 20% fater 7 meters
Endless Munitions
Skills fire an additional Projectile
Called Shots
You can apply an additional Mark
Gathering Winds
Gain Tailwind on skill use
Lose all Tailwind when Hit
Wind Ward
3% less Damage taken per Tail wind
Connected Chemistry
50% more Flask Charges gained
Enduring Elixirs
Life Flask Effects are nor removed when Unreserved Life is filled
Life Flask Effects do not Queue
Contagious Contamination
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters
Overwhelming Toxicity
Double the number of Poison you can inflict on Enemies
35% less Poison Duration
Brew Concotion
Poisonous Concoction
Fulminating Concoction
Shattering Concoction
Explosive Concoction
Bleeding Concoction
Traveler's Wisdom
Grants 5 Passive Skill Points
Running Assault
30% less Movement Speed Penalty when using Skills while moving
Relentless Pursuit
Your speed is unaffected by Slows
Sanguimancy
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Vitality Siphon
10% of Spell Damage Leeched as Life
Open Sores
Your Curses have infinite Duration
Blood Barbs
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Gore Spike
1% increased Critical Damage Bonus per 40 Life
Sunder the Flesh
Base Critical Hit Chance for Spells is 15%
Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Crimson Power
Gain Energy Shield from equipped Body Armour as extra maximum Life
Altered Flesh
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Beidat's Gaze
Reserves 25% of Life
+1 Maximum Mana per 6 Maximum Life
Beidat's Will
Reserves 25% of Life
+1 Maximum Spirit per 25 Maximum Life
Beidat's Hand
Reserves 25% of Life
+1 Maximum Energy Shield per 8 Maximum Life
Demonic Possession
Grants Skill: Demon Form
Mastered Darkness
Maximum 10 Demonflame
Pyromantic Pact
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Bringer of Flame
While not on Low Infernal Flame, all Damage from you and Allies in you Presence contributes to Ignite Chance and Magnitude
Seething Body
While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
Loyal Hellhound
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
Grinning Immolation
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Weapon Master
20 Passive Skill Points become Weapon Set Skill Points
Pitiless Killer
Culling Strike
Judge, Jury, and Executioner
Decimating Strike
Witchbane
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
No Mercy
Deal up to 30% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Ceremonial Ablution
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Zealous Inquisition
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Crystalline Potential
+10% Quality of all Skills
Implanted Gems
+1 to Level of all Skills
Advanced Thaumaturgy
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Integrated Efficiency
Grants 3 additional Skill Slots
Gem Studded
You can use two copies of the same Support Gem in different Skills
Thaumaturgical Infusion
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
Adaptive Capability
Attribute Requirements of Gems can be satisfied by your highest Attribute
Enhanced Effectiveness
Inherent bonus from Intelligence, Strength and Dexterity are doubled
Lead me through Grace...
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Sprit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
...and Protect me from Harm
Evasion Rating also grants Physical Damage reduction
40% less Evasion Rating
Faith is a Choice
Grants Skill: Meditate
I am the Blizzard...
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
I am the Thunder...
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
...and I Shall Rage
Grants Skill: Unbound Avatar
The Soul Springs Eternal
Meta Skills gain 35% more Energy
Sunder my Enemies...
Critical Hits ignore non-negative Monster Elemental Resistances
...and Scatter Them to the Winds
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ravenous Doubts
Mana Leech is instant
Consuming Questions
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Chayula's Gift
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Reality Rending
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Waking Dream
Grants Skill: Into the Breach
Lucid Dreaming
Effects and Durations of Flames of Chayula on You is Double
Embrace the Darkness
Remove all Spirit
Base Maximum Darkness is 100
For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
Grasp the Void
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Inner Silence
50% reduced Darkness Reservation Duration